Lord Roberts Island

Lord Roberts Island is the location of the 1st Campaign in Heatseeker. Lord Roberts Island sees the playable character, Mike "Downtown" Hudson, first deployed to its airbase, lead by Commander Grant "Picasso" Thornburg. This is due to reports of reinforcements being sent in, if any conflict were to happen further south.

Lord Roberts Island is mostly a sandbar-esque land formation, with an opening into the inner waters of the island from the south. Missions 1.1 "Welcome to Paradise", 1.2 "The Attack Continues", and 1.3 "Search and Destroy" take place here. The island houses many residential, commercial, and industrial sites, as well as an IC airbase, with its own set of communication stations scattered around. Foremost is the airbase, located on the eastern side of the island. Opposite to that is the larger docks, located to the western side, and to the north, the smaller docks. Power stations are located along the northern shore, while civilian properties line the rest of the island.

According to Mission Briefing 1.1, Lord Roberts is a Caribbean airbase, located in the Atlantic Ocean.

1.1 "Welcome to Paradise"

 * The player begins at a nondescript area over the Atlantic Ocean. Training officer Commander Picasso addresses Downtown from Lord Roberts Airbase, explaining he will be his CO for this campaign. While approaching the mission area, Command will run a movement controls tutorial, disguised as in-flight system checks.
 * Commander Picasso requests that Downtown ascends to 1000m, bringing the altimeter online in the top left corner of the screen. This will prove that the system link between the fighter and airbase is working. The HUD will now display a compass, center top of the screen, as Picasso clears DT to head into the island's airspace.
 * After a brief moment, Lord Roberts Patrol K-Zero-Niner calls out a mayday, as he is under attack by rebel fighter pilots. The pursuit passes by Downtown, who quickly turns to engage. Picasso orders DT to save the friendly pilot, explaining that Command is still connected to his fighter's systems. The commander notifies the player when to fire missiles. Saving the patrol progresses the mission.
 * Picasso refers to K-Zero-Niner as "Divot", instructing him to bring Downtown to Lord Roberts, as it prepares for a rebel attack. Divot explains that the situation is grim, mostly due to the fact that the airbase is merely a training facility, meaning that they lack the defenses to stop a large assault. More enemy planes move to intercept the two as they make their way to the island. When the player is given freedom to control the jet again, all other HUD elements appear. Picasso informs the player of the health indicator, located above the altimeter. Once all fighters are destroyed, Divot compliments DT, before Picasso scolds him for taking the situation so lightly.
 * Divot lets DT know that most of their pilots are rookies with no prior combat experience, and the reason behind the attacks is due to rebels believing that Lord Roberts belongs to them instead of the International Council. It is also explained that the rebels were never well equipped until now. Before he can give any more exposition, he is taken aback by the fighting force bombarding the island. Picasso orders both pilots to join the fight and take down all enemies in the area; more are coming. He reports that their AA defenses are overheating, their ammo supplies are low, and that a civilian medical transport plane is inbound. As soon as the last fighter is down, the next wave of enemies arrive from the southwest. Picasso notifies the player of their radar, located in the bottom right. Once the second wave of fighters are shot down, a third wave will move to target Downtown. The throttle indicator is highlighted, Picasso explaining its function. It is located above the airspeed indicator.
 * Another mayday call is received from the aforementioned transport, as they are being targeted by more enemy fighters. Picasso orders DT to protect Transport E-Thirty as it comes in. A single wave of jets will need to be dealt with. The transport lands, and Picasso concludes that if the rebels can acquire the kind of equipment they just used, then the attacks will continue. The mission ends there after.
 * Bonus Objectives
 * As a Rookie, destroy the saboteurs before they reach the radio tower. This will grant access to the "Air Attack" Weapon Pack for the T-45 Goshawk. (The player will not receive the notification immediately, they need to fly within a close proximity of the target to trigger the notification and receive a lock. It is located at the northeastern end of the island.)
 * As a Pilot, destroy the enemy boat. This will grant access to the "Air Attack" Weapon Pack for the MiG-27 Flogger V2. (The player will not receive the notification immediately, they need to fly within a close proximity of the target to trigger the notification and receive a lock. It is located at the opening of the southern end of the island.)
 * As an Ace, destroy the unauthorized aircraft. This will grant access to the MiG-27 Flogger V1. (The player will not receive the notification immediately, they need to fly within a close proximity of the target to trigger the notification and receive a lock. It is located at the northwestern end of the island.)

1.2 "The Attack Continues"

 * As Downtown patrols the island, Picasso radios in, alerting all pilots airborne that there are Speedboats moving in to attack. They initially attack the western docks. DT is ordered to sink the boats before the docks are destroyed. Picasso explains how the armaments on the player's plane work. (This dialogue is always the same no matter what loadout the player uses.) As more boats are destroyed, radar picks up enemy reinforcements in the form of supporting aircraft.
 * After all boats are destroyed, Intel informs the player that there are saboteurs on the island. Before Picasso can finish explaining the situation, a saboteur team successfully destroys the smaller docks. DT is ordered to stop them, but is warned that the team's jeep is close to civilian structures. Destroying too many structures fails the mission. (It is recommended to only use standard multi-purpose missiles and the plane's cannon.) Picasso also warns that there are interceptors inbound to save the saboteurs.
 * As the jeep is destroyed, Picasso reveals that there are two more sets of teams attempting to destroy communication towers and stop the airbase from coordinating an offensive plan. Once both jeeps are stopped, DT is instructed to destroy the interceptors.
 * Old PT Boats are detected advancing towards the airfield, kitted with short range missiles. The base must be protected to keep defenses active. As the boats are destroyed, more enemy fighters approach the base.
 * Even more jets are dispatched to attack the island, but these are a diversion for a larger naval threat- a Nanuchka class Missile Boat. It will begin launching Cruise Missiles to level the airbase. Once the missiles and boat are destroyed, DT will have to take down the remaining fighters. This will be the last engagement for this mission, as Command declares the mission area clear. Picasso doesn't know how the rebels scored the type of equipment used, but believes they are yet to be finished.
 * Bonus Objectives
 * As a Rookie, destroy the saboteurs' landing craft. This will grant access to the "Multirole" Weapon Pack for the MiG-31 Foxhound V2.
 * As a Pilot, destroy the saboteurs without damaging any buildings. This will grant access to the MiG-27 Flogger V2. (This objective only applies to the first saboteur jeep.)
 * As an Ace, prevent any missiles from hitting the air strip. This will grant access to the Yak-141 Freestyle.

1.3 "Search and Destroy"

 * Downtown is put on Alert 5 status, as the airbase prepares for another rebel attack. A friendly naval group called the Nemesis is en route, but will take several hours to reach the island. The pirates begin their attack in a pincer formation, assaulting targets from the north and south ends of the island. Divot returns, now being assigned as DT's wingman. He is to follow any order given from the player.
 * There are two objectives, defend the Freighter from the south, and attack the Nanuchka from north. The player can either assign Divot to protect the Freighter or attack the enemy boat by highlighting the corresponding vessel. The mission will not progress until Divot is given an order.
 * Once both objectives are completed, a squadron of attack helicopters will attempt to attack the larger docks. Divot and Picasso comment on the unique strategy appropriately.
 * After the helicopters are destroyed, Picasso informs the two pilots that there are three C-130 transports, full of civilians, awaiting take off to evacuate the island. The helicopters were distractions so attack boats can ambush the transports. A-Four-Five, A-Four-Six, and A-Four-Seven will need a minute each to take off. Protecting the transports will be top priority.
 * Once either all transports are airborne, or all Speedboats are destroyed, Picasso will inform the player that the power stations have been sabotaged, but backup generators are still supplying power. Friendly reinforcements arrive in the form of the Nemesis, sending out fighter jets to assist the airbase. The rebels attempt to make a final assault on the airbase, and DT is ordered to continue attacking the enemy.
 * With the final rebel forces neutralized, Picasso informs Downtown and Divot that the mission area is clear. Alas, the last attack has critically damaged the airfield, deeming it unsafe to land on. He instructs the two to instead touch down on the Nemesis, as he reassigns them to its taskforce. The mission ends once DT has successfully landed on the carrier. (It is essential to hold the throttle back, and follow the lower half of the projected rings. The plane will automatically straighten out as it comes closer to the flight deck, wait 3 seconds after the plane does this to land. Any sooner, and the gear wouldn't have fully deployed yet, causing a crash, and failing the mission.)
 * Bonus Objectives
 * As a Rookie, sink the southern rebel recon vessel. This will grant access to the "Rocket Attack" Weapon Pack for the MiG-29 Fulcrum V2.
 * As a Pilot, sink the northern rebel recon vessel. This will grant access to the "Cluster Bomber" Weapon Pack for the F-16 Falcon V2.
 * As an Ace, sink the south western rebel recon vessel. This will grant access to the MiG-31 Foxhound V1.

Epilogue

 * After the Kamcha Campaign, DT's handler from Mission 1.1 "Welcome to Paradise" will brief him on the latest global report. Lord Roberts Airbase is nearly back to full operational capacity, and the rebels have given up attacking it.

Enemies
During the Lord Roberts Island Campaign, the player will encounter a limited set of different land, air, and sea targets.

Land Based Targets

 * UAZ-469 Jeep (1.1, 1.2)

Air Based Targets

 * Ka-52 Alligator (1.3)
 * Light Aircraft (1.1)
 * Yak-141 Freestyle (1.1, 1.2, 1.3)

Sea Based Targets

 * Nanuchka class Missile Boat (1.2, 1.3)
 * PT Boat (1.1, 1.2)
 * Speedboat (1.2, 1.3)

Trivia
The coordinates given in Briefing 1.1 lead to a place in Eastern Europe.

If starting a new game, or continuing from an already saved profile, the player will not be able to choose what aircraft to use in this campaign; the Plane Selection screen will not appear. They will be forced to use the F-22 Raptor V1 for Mission 1.1, and will be forced to use the T-45 Goshawk for Missions 1.2 & 1.3. This also means they will not be able to choose any Weapon Packs for these missions. Selecting Missions 1.2 & 1.3 from the Lord Roberts Island Campaign, under the Single Mission tab, will grant the player these freedoms. Mission 1.1 will still force the player to use the F-22 Raptor; the Plane Selection screen still will not appear.

The Lord Roberts Island Campaign takes place over the course of a single day; Mission 1.1 will take place at 0638 hours, Mission 1.2 at 1225 hours, and Mission 1.3 at 1808 hours.

Depending on which aircraft the player is flying, more of those exact models will be grounded in front of the airbase hangars, and will be marked as white blips on radar. They cannot be targeted. Speedboats can also be found around the island shores, they share the same model as hostile Speedboats, including the frontal armament, but do not attack, or move. They cannot be targeted and have a white blip on the radar. Destroying any of these vehicles will fail the mission.